Jeux évasion Saint-Bruno




Several years ago, 4 young people buried this game in a secret place.

The point was to prevent no one else from playing it again after almost leaving their lives to themselves.

Although they believed this game to be buried forever, the archaeologists at La Clef De L'Énigme managed to get their hands on it.

It is now in our possession at our St-Bruno-De-Montarville branch.

But be careful, if you start a game, you must end it to avoid unfortunate consequences.

Will you have the courage to start a game?

  • During time: 60 minutes
  • Difficulty: 3.8/5
  • Possibility: 6 players
  • Suggest: 2 to 4 players
  • Age: 8 +
  • Others: No linear, flashing light.
  • This room is inspired by JUMNANJI

Across the universe


The space crew is in danger. As you probably know, Planet Earth is slowly running out of ressources to the population’s essential needs. That is why NASA has reinstated your position as Captain and has assigned you a new crew. You are now on board of the QUE SPACE JEC in hope to find another habitable planet.   

Unfortunately the ship is in very bad condition and you will have to restart it in order to prevent it from crashing into the earth.

This superb ship inspired by the first generation of Star Trek is filled with a very interesting puzzle and never seen elsewhere.
The immersion is simply amazing!

A room of the latest generation of escape games with no padlock and full of light and electronics worthy of this famous legendary ship.

This room is a great challenge for everyone!

  • During time:  75 minutes
  • Difficulty:  5/5
  • Possibility:  8 players
  • Suggest:  4 to 6 players
  • Age:  10 +
  • Others:  No linear
  • The spaceship is inspired from Star Trek.



In the days of knights, in far away lands, word of the legend of Excalibur has spread far and wide amongst the people in the kingdom.

In this universe filled with swords, castles and heroes, you are knights and must use finesse and determination to find the secret hiding place of the famous Excalibur. 

This magical sword was gifted to the King by Merlin the Enchanter. The king was unworthy of this great sword and it has become a prisoner of the stone.


According to legend, only a knight with a pure heart may pull the sword from the rock. Will you succeed where many others have failed?

Will you be the hero who will release Excalibur ?

Who will remove the sword from its rock ?

  • During time: 60 minutes
  • Difficulty: 4/5
  • Possibility: 10 players
  • Suggest: 4 to 8 players
  • Age : 8 +
  • Others: No linear

Funzy Couz

Funzy, Mario's cousin is lost

Funzy, Mario's cousin, unfortunately ended up in his cousin's world. Obviously, he wants to get back to his own world but he is stuck on this level of the game. You will have to help Funzy finish the level he started so he can finally return to his own world.

Although this room seems to be for children, don't be mistaken. Adults will be very well served as well.

  • During time: 60 minutes 
  • Difficulty: 3/5
  • Possibility: 8 players
  • Suggest: 4 to 6 players
  • Âge : 8  +
  • Others: No linear
  • This room is inspired by Mario Bros

Mine collapse

Will you escape the mine before running out of air? 

You are a team of miners and are working 500 feet underground in a gold mine. As you finish your day, the earth begins to shake. What you feared most has just happened: the exit of the mine has just collapsed. You are now stuck inside the mine with your work team and you already feel that it is harder to breathe. You know that air will be more and more rare in the next hour. Your team needs to turn the generator back on to get air before suffocating and then find a way to escape.  

  • During time: 60 minutes
  • Difficulty: 4/5
  • Possibility: 8 players
  • Suggest: 4 to 6 players
  • Age: 8 + 
  • We refuse children 5 years old and under, only for this room.
  • Others: No linear, dark room
  • IMPORTANT: Open sandale forbidden.
  • This room is very immersive, dust is everywhere so do not dress to clean.

Mission impossible


In 2007, while the Extraordinary Diamonds Exposition organized by La Maison Cartier was showing at the Montreal Museum of Fine Arts, a spectacular robbery occurred. The famous thief Billy The Cunning stole the biggest diamond in the world: the famous 3106.75 carats Cullinan Diamond.

You are a part of the tactic team chosen to retrieve this priceless diamond at Billy The Cunning’s landmark. Your mission is to get it back to its original owner. Do not waste time, you only have an hour to accomplish your mission.  

You think you're not able to pass the lasers ? That doesn't matter, your help will be indispensable to your team's success. You will also have to find how to open the vault containing the priceless diamond.

You will have to demonstrate agility, communication and a sharp sense of reflection to succeed. Are you ready?

  • During time: 60 minutes
  • Difficulty: 3/5
  • Possibility: 8 players
  • Suggest: 4 to 6 players
  • Age : 8 +
  • Others: Linear, dark room illuminated only by lasers and flashlights

Far West


As you try in vain to convince the town sheriff of your innocence, he has handcuff you and thrown into jail.

You claim that you were robbed of the evidence that you are truly the heir of the agricultural lands of the wealthy James McCoy.

You must now escape and return to the village in order to find the legal document proving that the inheritance is rightfully yours. But that's not all, you also have the task to find the real bandit in order to convince the sheriff of your story.

Don't waste any time, you only have 75 minutes to prove your innocence.

In this scenario, you will be immersed in the immersion of a small village where you will have the option of going to the sheriff's office, the general store or the saloon.

Each building is very well designed with the immersion of the Wild West.

Lots of enigmas for everyone's pleasure.

  • During time: 75 minutes
  • Difficulty: 5/5
  • Possibility: 8 players
  • Suggest: 4 to 6 players
  • Age: 8 +
  • Others: No linear, players will start the game with ankles handcuffed.

VICTOR.........competition rooms